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Additions to the Twitch Mobile App

CONCEPT PROJECT - UX/UI DESIGN - iOS

I added content creator tools to the Twitch mobile app in an effort to increase streamer users satisfaction with the app.

All information in this case study is my own and does not necessarily reflect the views of Twitch.

Team

Me (Solo Project)

Roles

  • UX/UI Design Lead

  • Wireframing

  • Prototyping

Duration

 

2 months

Tools

  • Figma

  • FigJam

  • Google Surveys

Timeline

WHAT IS TWITCH?

"Twitch is the world's leading live streaming platform for gamers and the things we love."

Users can either be watchers of a streamer/content creator and/or the streamer/content creator themselves.

Content creator users live stream video games, e-sports competitions, music, entertainment, and "in real life" (IRL) content. Content creators can develop their own following exclusively on Twitch or use Twitch to supplement their following they've developed on another platform.

Channel Analytics

Stream Deck

Rewards Queue

THE OUTCOME

This was overall a positive outcome in terms of user experience from the users that participated. They found the concepts to be useful and hoped that they will come to fruition one day.

In terms of business outcomes, they remain inconclusive due to the number of participants that were willing to test the prototypes out.

The objective of this project was to see if these new features led to an increase in usage of the mobile app. Unfortunately, I could not recruit enough participants to come to a solid number.

However, we can predict, based on the focus group results, that users that stream on a regular basis will use these new features to supplement their stream set-up, therefore increasing mobile app usage.

THE PROBLEM

75% of content creator users surveyed DO NOT use the mobile app (specifically the Stream Manager) to supplement their streaming experience.

The Main Reasons

  • App constantly bugs out

  • Clears chat when exiting app

  • Lack of streamer-to-audience interactive features

THE SOLUTION

By adding important native desktop features that are essential to the Twitch streaming process, we will improve the content creator experience which may lead to an increase in mobile app usage overall.

Users will find more convenience in the app if we...

  • Make it easier to access analytical data from their stream as well as extensions and moderator tools

We don't want users to...

  • Have a hard time doing simple tasks to maintain their stream

  • Be discouraged to start streaming because they lack the computer power to handle all the software

User Satisfaction Goals

 

Users like the final product

Users completed the tasks they intended to do

They rate the new features at least a 4 out of 5

PRELIMINARY GOALS

Business Goals

 

More users use the app after the new features launch

Users utilize the new features frequently

More revenue from an increased number of users

CONCEPT GOALS DUE TO LIMITED RESEARCH RESOURCES

THE CHALLENGE

Initial Assumptions & Blockers

My first few assumptions about why users don't use the mobile app were that it just isn't convenient and lacks the sophisticated broadcasting software most streamers use. Twitch makes it possible to go live on the app, but all you can control is the camera on your phone.

 

Possible blockers were incorporating the 3rd party broadcasting software in a simple way as well as making it easier to access extensions and moderator options. This was also my first ever UX project so another set of blockers was learning Figma and recruiting enough participants.

THE PROCESS

To reach these goals, I used Design Thinking to guide each step of the process.

Because there's so much to cover in this case study, I will go over the most impactful steps we took to get to the project's goals.

For the in-depth case study, go here!↗️

Discover

  • Site analysis

  • Qualitative surveys

  • Card sorting

  • Competitive analysis

Define

  • Persona

  • Empathy Mapping

  • Journey Mapping

Ideate

  • S.C.A.M.P.E.R

  • Initial wireframing

Prototype

  • Med/Hi-Fi exploration

  • Task flows

  • User flows

  • Deep-dive design

Test

  • Usability testing

  • Qualitative surveys

  • Focus group

THE ACTUAL SOLUTIONS

These were the concepts that I designed around to bring me to the project's goals.

Added a Creator Dashboard for mobile

  • Brought on desktop features such Insights and Channel Analytics for users to see how well their stream did right at their fingertips

Made the Stream Manager more functional on mobile

  • Incorporated a way to integrate one's preferred broadcasting software with a mobile stream deck

  • Included a mobile way to manage the Rewards Queue, so it is more convenient to keep track of all the activities the chat brings on

THE DESIGN

Summary of Design

Channel Analytics: Category & Tag Analytics Section

Why we needed this feature?

How we got to the solution?

What impact did this make?

THE DESIGN

Summary of Design

Stream Manager: Stream Deck

Why we needed this feature?

How we got to the solution?

What impact did this make?

THE DESIGN

Summary of Design

Stream Manager: Rewards Queue

Why we needed this feature?

How we got to the solution?

What impact did this make?

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